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- #Quest system pro integration realistic fps prefab how to
- #Quest system pro integration realistic fps prefab for android
- #Quest system pro integration realistic fps prefab android
![quest system pro integration realistic fps prefab quest system pro integration realistic fps prefab](https://unityassetcollection.com/wp-content/uploads/2020/08/KGFSkyBox-350x230.jpg)
(I am currently fighting this one in my own levels ) you also have 23 setpass calls. Is your batching working correctly? you have 42 batches and only one working static batch. Anyway, heres some stuff to check to get you started.Ĭlick to expand.Hummmmm. If i remember right you have to change it from 0.3333 to 0.01666 but you should look that up to make sure. Unitys "static batching" never got me very far. How are your levels designed? Lots of polies and verts? Have you used a "combine child mesh" type script? on all your level items. (most have three emitters per effect and you only get to have one) Just out of the box, they were running something like 12% of CPU and like 18 draw calls. Change all those particles over to mobile and you have to delete many of them. You also have to tweak the effects animations.
#Quest system pro integration realistic fps prefab android
If enabled on both, it won't run on android due to performance. which eats preformence) Only set MSAA ro 2x and only on the main camera. (and remember you have it enable it on TWO cameras in in the prefab. How aggressive is your occulusion culling? Android machines don't seem to handle occlusion culling that well. Whats your draw call count? I am finding you get to about 50 instead of the 100 that Unity says is possible. I just upgraded to 2018 and am not that impressed with performance.
#Quest system pro integration realistic fps prefab for android
5.6 was a fairly stable build for android development. So lets start with what version of Unity you a re on.
#Quest system pro integration realistic fps prefab how to
I could write a book on how to optimize the RFPS for android. Reward: 4 skill points, Quest - White River Citizen 1.Oh boy. Reward: 50 exp, Quest - Basic Survival 8 Basic Survival 8 - Build a Campfire Task 1: Gather 5 Small Stones. Basic Survival 7 - Start a Base Task 1: Gather 6x Wood. Reward: 50 exp, Quest - Basic Survival 7. Task 2: Craft a Wooden Bow and 2 Stone Arrows. Basic Survival 6 - Craft a Bow & Arrows Task 1: Gather 3 Plant Fibers, 10 Wood, 1 Small Stone and 1 Feather. Reward: 50 exp, Quest - Basic Survival 6. Basic Survival 5 - Craft a Wooden Club Task 1: Gather 5 Wood. Reward: 50 exp, Quest - Basic Survival 5. Basic Survival 4 - Wear Plant Fiber Clothing Task: Wear Plant Fiber Pants, a Plant Fiber Shirt, Plant Fiber Shoes and Plant Fiber Gloves. Reward: 50 exp, Quest - Basic Survival 4. Task 2: Craft Plant Fiber Plants, a Plant Fiber Shirt, Plant Fiber Shoes and Plant Fiber Gloves. Basic Survival 3 - Craft Plant Fiber Clothing Task 1: Gather 10 Plant Fibers. Reward: 50 exp, Quest - Basic Survival 3. Basic Survival 2 - Craft a Stone Axe Task 1: Gather 2 Plant Fiberss, 2 Wood and 2 Small Stones. Reward: 50 exp, Quest - Basic Survival 2. Main Article: Treasure Quest Tutorial Quests Basic Survival 1 - Craft a Bedroll Task 1: Gather 10 Plant Fibers. The rewards of these quests are affected by the The Daring Adventurer perk. Also, doing enough quests for a trader will unlock a special quest where the player is sent to another trader which they may or may not have seen yet. Doing enough of these quests gives access to higher tier quests with even better rewards. Trader Quests - Randomly generated quest given by various traders with various rewards.The treasure chest is locked, so appropriate preparations should be taken. Once there, the player must find the treasure, usually by digging downwards, to complete the quest. Treasure Quest gives they player a waypoint to a randomly chosen location.This is an extremely helpful boost in the early game.
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Completing the 8th tutorial quest, the one before finding a trader, rewards 4 skill points. These quests includes the Basic Survival and White River Citizen quests. They are granted every time the player spawns the first time into a world. Tutorial Quests - Given to the player upon first spawning into a world, these quests are meant to teach the player the basics of the game.2.2.9 White River Citizen 1 - Journey to Settlement.2.2.8 Basic Survival 8 - Build a Campfire.2.2.6 Basic Survival 6 - Craft a Bow & Arrows.2.2.5 Basic Survival 5 - Craft a Wooden Club.2.2.4 Basic Survival 4 - Wear Plant Fiber Clothing.2.2.3 Basic Survival 3 - Craft Plant Fiber Clothing.2.2.2 Basic Survival 2 - Craft a Stone Axe.2.2.1 Basic Survival 1 - Craft a Bedroll.